| Class TPowerMeter (unit Gameform) |
TObject
| Constructors |
constructor create(image:TRect; startpos,orient:integer; pos:TPoint);| Functions |
destructor destroy;
procedure draw;
function pmdec : boolean;
procedure pminc;
procedure reset(newpos:integer);
procedure setpos(newpos:integer);| Properties |
| Events |
| Variables |
lastpos : integer;
notch : TSprite;
orientation : integer;
position : integer;
screenpos : TPoint;| Constructors |
constructor create(image:TRect; startpos,orient:integer; pos:TPoint);---------------------------------------------------------------------------- } { PowerMeter } { ----------------------------------------------------------------------------
| Functions |
destructor destroy;
procedure draw;only ever redraws the bits that need updating, unlike the win95 meter which is shite, and redraws the whole thing every time
function pmdec : boolean;
procedure pminc;
procedure reset(newpos:integer);
procedure setpos(newpos:integer);| Properties |
| Events |
| Variables |
lastpos : integer;
notch : TSprite;
orientation : integer;
position : integer;
screenpos : TPoint;