#include <OgreLight.h>
Inheritance diagram for Ogre::Light:

Public Types | |
| enum | LightTypes { LT_POINT, LT_DIRECTIONAL, LT_SPOTLIGHT } |
| Defines the type of light. More... | |
| typedef std::vector< ShadowRenderable * > | ShadowRenderableList |
| typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
| Light () | |
| Default constructor (for Python mainly). | |
| Light (const String &name) | |
| Normal constructor. | |
| ~Light () | |
| Standard destructor. | |
| void | setType (LightTypes type) |
| Sets the type of light - see LightTypes for more info. | |
| LightTypes | getType (void) const |
| Returns the light type. | |
| void | setDiffuseColour (Real red, Real green, Real blue) |
| Sets the colour of the diffuse light given off by this source. | |
| void | setDiffuseColour (const ColourValue &colour) |
| Sets the colour of the diffuse light given off by this source. | |
| const ColourValue & | getDiffuseColour (void) const |
| Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info). | |
| void | setSpecularColour (Real red, Real green, Real blue) |
| Sets the colour of the specular light given off by this source. | |
| void | setSpecularColour (const ColourValue &colour) |
| Sets the colour of the specular light given off by this source. | |
| const ColourValue & | getSpecularColour (void) const |
| Returns the colour of specular light given off by this light source. | |
| void | setAttenuation (Real range, Real constant, Real linear, Real quadratic) |
| Sets the attenuation parameters of the light source ie how it diminishes with distance. | |
| Real | getAttenuationRange (void) const |
| Returns the absolute upper range of the light. | |
| Real | getAttenuationConstant (void) const |
| Returns the constant factor in the attenuation formula. | |
| Real | getAttenuationLinear (void) const |
| Returns the linear factor in the attenuation formula. | |
| Real | getAttenuationQuadric (void) const |
| Returns the quadric factor in the attenuation formula. | |
| void | setPosition (Real x, Real y, Real z) |
| Sets the position of the light. | |
| void | setPosition (const Vector3 &vec) |
| Sets the position of the light. | |
| const Vector3 & | getPosition (void) const |
| Returns the position of the light. | |
| void | setDirection (Real x, Real y, Real z) |
| Sets the direction in which a light points. | |
| void | setDirection (const Vector3 &vec) |
| Sets the direction in which a light points. | |
| const Vector3 & | getDirection (void) const |
| Returns the light's direction. | |
| void | setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) |
| Sets the range of a spotlight, i.e. | |
| const Radian & | getSpotlightInnerAngle (void) const |
| Returns the angle covered by the spotlights inner cone. | |
| const Radian & | getSpotlightOuterAngle (void) const |
| Returns the angle covered by the spotlights outer cone. | |
| Real | getSpotlightFalloff (void) const |
| Returns the falloff between the inner and outer cones of the spotlight. | |
| void | setSpotlightInnerAngle (const Radian &val) |
| Sets the angle covered by the spotlights inner cone. | |
| void | setSpotlightOuterAngle (const Radian &val) |
| Sets the angle covered by the spotlights outer cone. | |
| void | setSpotlightFalloff (Real val) |
| Sets the falloff between the inner and outer cones of the spotlight. | |
| void | setPowerScale (Real power) |
| Set a scaling factor to indicate the relative power of a light. | |
| Real | getPowerScale (void) const |
| Set the scaling factor which indicates the relative power of a light. | |
| void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| Overridden from MovableObject. | |
| void | _notifyMoved (void) |
| Overridden from MovableObject. | |
| const AxisAlignedBox & | getBoundingBox (void) const |
| Overridden from MovableObject. | |
| void | _updateRenderQueue (RenderQueue *queue) |
| Overridden from MovableObject. | |
| const String & | getMovableType (void) const |
| Overridden from MovableObject. | |
| const Vector3 & | getDerivedPosition (void) const |
| Retrieves the position of the light including any transform from nodes it is attached to. | |
| const Vector3 & | getDerivedDirection (void) const |
| Retrieves the direction of the light including any transform from nodes it is attached to. | |
| void | setVisible (bool visible) |
| Overridden from MovableObject. | |
| Real | getBoundingRadius (void) const |
| Overridden from MovableObject. | |
| Vector4 | getAs4DVector (void) const |
| Gets the details of this light as a 4D vector. | |
| virtual const PlaneBoundedVolume & | _getNearClipVolume (const Camera *const cam) const |
| Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light. | |
| virtual const PlaneBoundedVolumeList & | _getFrustumClipVolumes (const Camera *const cam) const |
| Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole. | |
| uint32 | getTypeFlags (void) const |
| Override to return specific type flag. | |
| AnimableValuePtr | createAnimableValue (const String &valueName) |
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| void | setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup) |
| Set this light to use a custom shadow camera when rendering texture shadows. | |
| void | resetCustomShadowCameraSetup (void) |
| Reset the shadow camera setup to the default. | |
| const ShadowCameraSetupPtr & | getCustomShadowCameraSetup (void) const |
| return a pointer to the custom shadow camera setup (null means use SceneManager global version). | |
| virtual void | _notifyCreator (MovableObjectFactory *fact) |
| Notify the object of it's creator (internal use only). | |
| virtual MovableObjectFactory * | _getCreator (void) const |
| Get the creator of this object, if any (internal use only). | |
| virtual void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only). | |
| virtual SceneManager * | _getManager (void) const |
| Get the manager of this object, if any (internal use only). | |
| virtual const String & | getName (void) const |
| Returns the name of this object. | |
| virtual Node * | getParentNode (void) const |
| Returns the node to which this object is attached. | |
| virtual SceneNode * | getParentSceneNode (void) const |
| Returns the scene node to which this object is attached. | |
| virtual bool | isAttached (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint. | |
| virtual bool | isInScene (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |
| virtual void | _notifyCurrentCamera (Camera *cam) |
| Internal method to notify the object of the camera to be used for the next rendering operation. | |
| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
| Retrieves the axis-aligned bounding box for this object in world coordinates. | |
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| Retrieves the worldspace bounding sphere for this object. | |
| virtual bool | getVisible (void) const |
| Gets this object whether to be visible or not, if it has a renderable component. | |
| virtual bool | isVisible (void) const |
| Returns whether or not this object is supposed to be visible or not. | |
| virtual void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered. | |
| virtual Real | getRenderingDistance (void) const |
| Gets the distance at which batches are no longer rendered. | |
| virtual void | setUserObject (UserDefinedObject *obj) |
| Call this to associate your own custom user object instance with this MovableObject. | |
| virtual UserDefinedObject * | getUserObject (void) |
| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |
| virtual void | setUserAny (const Any &anything) |
| Sets any kind of user value on this object. | |
| virtual const Any & | getUserAny (void) const |
| Retrieves the custom user value associated with this object. | |
| virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through. | |
| virtual uint8 | getRenderQueueGroup (void) const |
| Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
| virtual const Matrix4 & | _getParentNodeFullTransform (void) const |
| return the full transformation of the parent sceneNode or the attachingPoint node | |
| virtual void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object. | |
| virtual void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
| virtual void | removeQueryFlags (unsigned long flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
| virtual uint32 | getQueryFlags (void) const |
| Returns the query flags relevant for this object. | |
| virtual void | setVisibilityFlags (uint32 flags) |
| Sets the visiblity flags for this object. | |
| virtual void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
| virtual void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
| virtual uint32 | getVisibilityFlags (void) const |
| Returns the visibility flags relevant for this object. | |
| virtual void | setListener (Listener *listener) |
| Sets a listener for this object. | |
| virtual Listener * | getListener (void) const |
| Gets the current listener for this object. | |
| virtual const LightList & | queryLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this movable object. | |
| EdgeData * | getEdgeList (void) |
| Define a default implementation of method from ShadowCaster which implements no shadows. | |
| bool | hasEdgeList (void) |
| Define a default implementation of method from ShadowCaster which implements no shadows. | |
| ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
| Define a default implementation of method from ShadowCaster which implements no shadows. | |
| const AxisAlignedBox & | getLightCapBounds (void) const |
| Overridden member from ShadowCaster. | |
| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
| Overridden member from ShadowCaster. | |
| void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows. | |
| bool | getCastShadows (void) const |
| Returns whether shadow casting is enabled for this object. | |
| Real | getPointExtrusionDistance (const Light *l) const |
| Get the distance to extrude for a point/spot light. | |
| const StringVector & | getAnimableValueNames (void) const |
| Gets a list of animable value names for this object. | |
Static Public Member Functions | |
| static void | setDefaultQueryFlags (uint32 flags) |
| Set the default query flags for all future MovableObject instances. | |
| static uint32 | getDefaultQueryFlags () |
| Get the default query flags for all future MovableObject instances. | |
| static void | setDefaultVisibilityFlags (uint32 flags) |
| Set the default visibility flags for all future MovableObject instances. | |
| static uint32 | getDefaultVisibilityFlags () |
| Get the default visibility flags for all future MovableObject instances. | |
| static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
| Utility method for extruding vertices based on a light. | |
Public Attributes | |
| Real | tempSquareDist |
| Temp tag used for sorting. | |
Protected Types | |
| typedef std::map< String, StringVector > | AnimableDictionaryMap |
Protected Member Functions | |
| virtual void | update (void) const |
| internal method for synchronising with parent node (if any) | |
| const String & | getAnimableDictionaryName (void) const |
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| void | initialiseAnimableDictionary (StringVector &vec) const |
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| Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const |
| Helper moethod for calculating extrusion distance. | |
| virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) |
| Tells the caster to perform the tasks necessary to update the edge data's light listing. | |
| virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) |
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |
| virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const |
| Utility method for extruding a bounding box. | |
| void | createAnimableDictionary (void) const |
| Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |
| StringVector & | _getAnimableValueNames (void) |
| Get an updateable reference to animable value list. | |
Protected Attributes | |
| LightTypes | mLightType |
| Vector3 | mPosition |
| ColourValue | mDiffuse |
| ColourValue | mSpecular |
| Vector3 | mDirection |
| Radian | mSpotOuter |
| Radian | mSpotInner |
| Real | mSpotFalloff |
| Real | mRange |
| Real | mAttenuationConst |
| Real | mAttenuationLinear |
| Real | mAttenuationQuad |
| Real | mPowerScale |
| Vector3 | mDerivedPosition |
| Vector3 | mDerivedDirection |
| PlaneBoundedVolume | mNearClipVolume |
| PlaneBoundedVolumeList | mFrustumClipVolumes |
| bool | mDerivedTransformDirty |
| Is the derived transform dirty? | |
| ShadowCameraSetupPtr | mCustomShadowCameraSetup |
| Pointer to a custom shadow camera setup. | |
| String | mName |
| Name of this object. | |
| MovableObjectFactory * | mCreator |
| Creator of this object (if created by a factory). | |
| SceneManager * | mManager |
| SceneManager holding this object (if applicable). | |
| Node * | mParentNode |
| node to which this object is attached | |
| bool | mParentIsTagPoint |
| bool | mVisible |
| Is this object visible? | |
| Real | mUpperDistance |
| Upper distance to still render. | |
| Real | mSquaredUpperDistance |
| bool | mBeyondFarDistance |
| Hidden because of distance? | |
| Any | mUserAny |
| User defined link to another object / value / whatever. | |
| uint8 | mRenderQueueID |
| The render queue to use when rendering this object. | |
| bool | mRenderQueueIDSet |
| Flags whether the RenderQueue's default should be used. | |
| uint32 | mQueryFlags |
| Flags determining whether this object is included / excluded from scene queries. | |
| uint32 | mVisibilityFlags |
| Flags determining whether this object is visible (compared to SceneManager mask). | |
| AxisAlignedBox | mWorldAABB |
| Cached world AABB of this object. | |
| Sphere | mWorldBoundingSphere |
| AxisAlignedBox | mWorldDarkCapBounds |
| World space AABB of this object's dark cap. | |
| bool | mCastShadows |
| Does this object cast shadows? | |
| bool | mRenderingDisabled |
| Does rendering this object disabled by listener? | |
| Listener * | mListener |
| MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |
| LightList | mLightList |
| List of lights for this object. | |
| ulong | mLightListUpdated |
| The last frame that this light list was updated in. | |
Static Protected Attributes | |
| static String | msMovableType |
| Shared class-level name for Movable type. | |
| static uint32 | msDefaultQueryFlags |
| Default query flags. | |
| static uint32 | msDefaultVisibilityFlags |
| Default visibility flags. | |
| static AnimableDictionaryMap | msAnimableDictionary |
| Static map of class name to list of animable value names. | |
Definition at line 67 of file OgreLight.h.
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Definition at line 206 of file OgreAnimable.h. |
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Definition at line 127 of file OgreShadowCaster.h. |
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Definition at line 128 of file OgreShadowCaster.h. |
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Defines the type of light.
Definition at line 74 of file OgreLight.h. |
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Default constructor (for Python mainly).
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Normal constructor. Should not be called directly, but rather the SceneManager::createLight method should be used. |
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Standard destructor.
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Get an updateable reference to animable value list.
Definition at line 232 of file OgreAnimable.h. References OGRE_EXCEPT. |
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Get the creator of this object, if any (internal use only).
Definition at line 166 of file OgreMovableObject.h. |
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Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.
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Get the manager of this object, if any (internal use only).
Definition at line 170 of file OgreMovableObject.h. |
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Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.
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return the full transformation of the parent sceneNode or the attachingPoint node
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Overridden from MovableObject.
Reimplemented from Ogre::MovableObject. |
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Notify the object of it's creator (internal use only).
Definition at line 164 of file OgreMovableObject.h. |
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Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardChain, Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::InstancedGeometry::BatchInstance, Ogre::MovablePlane, Ogre::ParticleSystem, Ogre::SimpleRenderable, and Ogre::StaticGeometry::Region. |
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Notify the object of it's manager (internal use only).
Definition at line 168 of file OgreMovableObject.h. |
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Overridden from MovableObject.
Reimplemented from Ogre::MovableObject. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 338 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 366 of file OgreMovableObject.h. |
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Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 219 of file OgreAnimable.h. |
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Reimplemented from Ogre::AnimableObject. |
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Utility method for extruding a bounding box.
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Utility method for extruding vertices based on a light.
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Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
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Reimplemented from Ogre::AnimableObject. |
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Gets a list of animable value names for this object.
Definition at line 260 of file OgreAnimable.h. References OGRE_EXCEPT. |
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Gets the details of this light as a 4D vector.
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Returns the constant factor in the attenuation formula.
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Returns the linear factor in the attenuation formula.
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Returns the quadric factor in the attenuation formula.
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Returns the absolute upper range of the light.
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. Definition at line 321 of file OgreLight.h. |
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Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster. Definition at line 442 of file OgreMovableObject.h. |
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return a pointer to the custom shadow camera setup (null means use SceneManager global version).
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Get the default query flags for all future MovableObject instances.
Definition at line 353 of file OgreMovableObject.h. |
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Get the default visibility flags for all future MovableObject instances.
Definition at line 381 of file OgreMovableObject.h. |
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Retrieves the direction of the light including any transform from nodes it is attached to.
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Retrieves the position of the light including any transform from nodes it is attached to.
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Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).
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Returns the light's direction.
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 415 of file OgreMovableObject.h. |
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Helper moethod for calculating extrusion distance.
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Gets the current listener for this object.
Definition at line 392 of file OgreMovableObject.h. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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Returns the name of this object.
Reimplemented in Ogre::Camera. Definition at line 173 of file OgreMovableObject.h. |
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Returns the node to which this object is attached.
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Returns the scene node to which this object is attached.
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Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster. |
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Returns the position of the light.
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Set the scaling factor which indicates the relative power of a light.
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Returns the query flags relevant for this object.
Definition at line 345 of file OgreMovableObject.h. |
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Gets the distance at which batches are no longer rendered.
Definition at line 278 of file OgreMovableObject.h. |
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Gets the queue group for this entity, see setRenderQueueGroup for full details.
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. |
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Returns the colour of specular light given off by this light source.
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Returns the falloff between the inner and outer cones of the spotlight.
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Returns the angle covered by the spotlights inner cone.
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Returns the angle covered by the spotlights outer cone.
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Returns the light type.
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Override to return specific type flag.
Reimplemented from Ogre::MovableObject. |
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Retrieves the custom user value associated with this object.
Definition at line 306 of file OgreMovableObject.h. |
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Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 290 of file OgreMovableObject.h. |
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Returns the visibility flags relevant for this object.
Definition at line 373 of file OgreMovableObject.h. |
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Gets this object whether to be visible or not, if it has a renderable component.
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Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. |
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Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity. |
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 417 of file OgreMovableObject.h. |
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Reimplemented from Ogre::AnimableObject. |
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Returns true if this object is attached to a SceneNode or TagPoint.
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Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
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Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, and Ogre::StaticGeometry::Region. |
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Gets a list of lights, ordered relative to how close they are to this movable object.
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As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 342 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 370 of file OgreMovableObject.h. |
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Reset the shadow camera setup to the default.
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Sets the attenuation parameters of the light source ie how it diminishes with distance.
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Sets whether or not this object will cast shadows.
Definition at line 440 of file OgreMovableObject.h. |
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Set this light to use a custom shadow camera when rendering texture shadows.
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Set the default query flags for all future MovableObject instances.
Definition at line 349 of file OgreMovableObject.h. |
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Set the default visibility flags for all future MovableObject instances.
Definition at line 377 of file OgreMovableObject.h. |
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Sets the colour of the diffuse light given off by this source.
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Sets the colour of the diffuse light given off by this source.
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Sets the direction in which a light points.
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Sets the direction in which a light points.
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Sets a listener for this object.
Definition at line 388 of file OgreMovableObject.h. |
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Sets the position of the light.
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Sets the position of the light.
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Set a scaling factor to indicate the relative power of a light.
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Sets the query flags for this object.
Definition at line 334 of file OgreMovableObject.h. |
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Sets the distance at which the object is no longer rendered.
Definition at line 272 of file OgreMovableObject.h. |
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Sets the render queue group this entity will be rendered through.
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem. |
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Sets the colour of the specular light given off by this source.
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Sets the colour of the specular light given off by this source.
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Sets the falloff between the inner and outer cones of the spotlight.
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Sets the angle covered by the spotlights inner cone.
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Sets the angle covered by the spotlights outer cone.
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Sets the range of a spotlight, i.e. the angle of the inner and outer cones and the rate of falloff between them.
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Sets the type of light - see LightTypes for more info.
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Sets any kind of user value on this object.
Definition at line 302 of file OgreMovableObject.h. |
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Call this to associate your own custom user object instance with this MovableObject.
Definition at line 286 of file OgreMovableObject.h. |
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Sets the visiblity flags for this object.
Definition at line 362 of file OgreMovableObject.h. |
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Overridden from MovableObject.
Reimplemented from Ogre::MovableObject. |
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internal method for synchronising with parent node (if any)
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Tells the caster to perform the tasks necessary to update the edge data's light listing. Can be overridden if the subclass needs to do additional things.
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Definition at line 394 of file OgreLight.h. |
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Definition at line 395 of file OgreLight.h. |
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Definition at line 396 of file OgreLight.h. |
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Hidden because of distance?
Definition at line 115 of file OgreMovableObject.h. |
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Does this object cast shadows?
Definition at line 133 of file OgreMovableObject.h. |
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Creator of this object (if created by a factory).
Definition at line 103 of file OgreMovableObject.h. |
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Pointer to a custom shadow camera setup.
Definition at line 412 of file OgreLight.h. |
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Definition at line 401 of file OgreLight.h. |
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Definition at line 400 of file OgreLight.h. |
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Is the derived transform dirty?
Definition at line 409 of file OgreLight.h. |
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Definition at line 385 of file OgreLight.h. |
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Definition at line 388 of file OgreLight.h. |
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Definition at line 407 of file OgreLight.h. |
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List of lights for this object.
Reimplemented in Ogre::StaticGeometry::Region. Definition at line 141 of file OgreMovableObject.h. |
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The last frame that this light list was updated in.
Reimplemented in Ogre::StaticGeometry::Region. Definition at line 143 of file OgreMovableObject.h. |
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Definition at line 383 of file OgreLight.h. |
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MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 138 of file OgreMovableObject.h. |
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SceneManager holding this object (if applicable).
Definition at line 105 of file OgreMovableObject.h. |
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Name of this object.
Reimplemented in Ogre::Camera. Definition at line 101 of file OgreMovableObject.h. |
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Definition at line 406 of file OgreLight.h. |
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Definition at line 108 of file OgreMovableObject.h. |
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node to which this object is attached
Definition at line 107 of file OgreMovableObject.h. |
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Definition at line 384 of file OgreLight.h. |
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Definition at line 397 of file OgreLight.h. |
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Flags determining whether this object is included / excluded from scene queries.
Definition at line 123 of file OgreMovableObject.h. |
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Definition at line 393 of file OgreLight.h. |
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Does rendering this object disabled by listener?
Definition at line 136 of file OgreMovableObject.h. |
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The render queue to use when rendering this object.
Definition at line 119 of file OgreMovableObject.h. |
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Flags whether the RenderQueue's default should be used.
Definition at line 121 of file OgreMovableObject.h. |
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Static map of class name to list of animable value names.
Definition at line 208 of file OgreAnimable.h. |
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Default query flags.
Definition at line 147 of file OgreMovableObject.h. |
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Default visibility flags.
Definition at line 149 of file OgreMovableObject.h. |
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Shared class-level name for Movable type.
Definition at line 404 of file OgreLight.h. |
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Definition at line 386 of file OgreLight.h. |
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Definition at line 392 of file OgreLight.h. |
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Definition at line 391 of file OgreLight.h. |
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Definition at line 390 of file OgreLight.h. |
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Definition at line 113 of file OgreMovableObject.h. |
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Upper distance to still render.
Definition at line 112 of file OgreMovableObject.h. |
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User defined link to another object / value / whatever.
Definition at line 117 of file OgreMovableObject.h. |
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Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 125 of file OgreMovableObject.h. |
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Is this object visible?
Definition at line 110 of file OgreMovableObject.h. |
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Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem. Definition at line 127 of file OgreMovableObject.h. |
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Definition at line 129 of file OgreMovableObject.h. |
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World space AABB of this object's dark cap.
Definition at line 131 of file OgreMovableObject.h. |
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Temp tag used for sorting.
Definition at line 71 of file OgreLight.h. |
Copyright © 2000-2005 by The OGRE Team

This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 30 10:51:31 2007