#include "OgrePrerequisites.h"#include "OgreString.h"#include "OgreTextureUnitState.h"#include "OgreCommon.h"#include "OgreRenderOperation.h"#include "OgreRenderSystemCapabilities.h"#include "OgreRenderTarget.h"#include "OgreRenderTexture.h"#include "OgreFrameListener.h"#include "OgreConfigOptionMap.h"#include "OgreGpuProgram.h"#include "OgrePlane.h"#include "OgreIteratorWrappers.h"Go to the source code of this file.
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef std::map< String, RenderTarget * > | RenderTargetMap |
| typedef std::multimap< uchar, RenderTarget * > | RenderTargetPriorityMap |
Enumerations | |
| enum | TexCoordCalcMethod { TEXCALC_NONE, TEXCALC_ENVIRONMENT_MAP, TEXCALC_ENVIRONMENT_MAP_PLANAR, TEXCALC_ENVIRONMENT_MAP_REFLECTION, TEXCALC_ENVIRONMENT_MAP_NORMAL, TEXCALC_PROJECTIVE_TEXTURE } |
| Enum describing the ways to generate texture coordinates. More... | |
| enum | StencilOperation { SOP_KEEP, SOP_ZERO, SOP_REPLACE, SOP_INCREMENT, SOP_DECREMENT, SOP_INCREMENT_WRAP, SOP_DECREMENT_WRAP, SOP_INVERT } |
| Enum describing the various actions which can be taken onthe stencil buffer. More... | |
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Definition at line 52 of file OgreRenderSystem.h. |
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Definition at line 53 of file OgreRenderSystem.h. |
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Enum describing the various actions which can be taken onthe stencil buffer.
Definition at line 71 of file OgreRenderSystem.h. |
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Enum describing the ways to generate texture coordinates.
Definition at line 57 of file OgreRenderSystem.h. |
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Last modified Sun Sep 30 10:50:58 2007