#include <OgreShadowCameraSetupPlaneOptimal.h>
Inheritance diagram for Ogre::PlaneOptimalShadowCameraSetup:

Public Member Functions | |
| PlaneOptimalShadowCameraSetup (MovablePlane *plane) | |
| Constructor -- requires a plane of interest. | |
| virtual | ~PlaneOptimalShadowCameraSetup () |
| Destructor. | |
| virtual void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam) const |
| Returns shadow camera configured to get 1-1 homography between screen and shadow map when restricted to plane. | |
Private Member Functions | |
| PlaneOptimalShadowCameraSetup () | |
| Default constructor is private. | |
| Matrix4 | computeConstrainedProjection (const Vector4 &pinhole, const std::vector< Vector4 > &fpoint, const std::vector< Vector2 > &constraint) const |
| helper function computing projection matrix given constraints | |
Private Attributes | |
| MovablePlane * | m_plane |
| pointer to plane of interest | |
Second important note: this projection also only works for lights with a finite position. Therefore you cannot use it for directional lights at this time.
Definition at line 56 of file OgreShadowCameraSetupPlaneOptimal.h.
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Default constructor is private.
Definition at line 61 of file OgreShadowCameraSetupPlaneOptimal.h. |
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Constructor -- requires a plane of interest.
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Destructor.
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helper function computing projection matrix given constraints
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Returns shadow camera configured to get 1-1 homography between screen and shadow map when restricted to plane.
Implements Ogre::ShadowCameraSetup. |
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pointer to plane of interest
Definition at line 59 of file OgreShadowCameraSetupPlaneOptimal.h. |
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Last modified Sun Sep 30 10:53:16 2007