#include <OgreAnimationState.h>
Public Member Functions | |
| OGRE_AUTO_MUTEX | AnimationStateSet () |
| Create a blank animation state set. | |
| AnimationStateSet (const AnimationStateSet &rhs) | |
| Create an animation set by copying the contents of another. | |
| ~AnimationStateSet () | |
| AnimationState * | createAnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false) |
| Create a new AnimationState instance. | |
| AnimationState * | getAnimationState (const String &name) const |
| Get an animation state by the name of the animation. | |
| bool | hasAnimationState (const String &name) const |
| Tests if state for the named animation is present. | |
| void | removeAnimationState (const String &name) |
| Remove animation state with the given name. | |
| void | removeAllAnimationStates (void) |
| Remove all animation states. | |
| AnimationStateIterator | getAnimationStateIterator (void) |
| Get an iterator over all the animation states in this set. | |
| ConstAnimationStateIterator | getAnimationStateIterator (void) const |
| Get an iterator over all the animation states in this set. | |
| void | copyMatchingState (AnimationStateSet *target) const |
| Copy the state of any matching animation states from this to another. | |
| void | _notifyDirty (void) |
| Set the dirty flag and dirty frame number on this state set. | |
| unsigned long | getDirtyFrameNumber (void) const |
| Get the latest animation state been altered frame number. | |
| void | _notifyAnimationStateEnabled (AnimationState *target, bool enabled) |
| Internal method respond to enable/disable an animation state. | |
| bool | hasEnabledAnimationState (void) const |
| Tests if exists enabled animation state in this set. | |
| ConstEnabledAnimationStateIterator | getEnabledAnimationStateIterator (void) const |
| Get an iterator over all the enabled animation states in this set. | |
Protected Attributes | |
| unsigned long | mDirtyFrameNumber |
| AnimationStateMap | mAnimationStates |
| EnabledAnimationStateList | mEnabledAnimationStates |
Definition at line 129 of file OgreAnimationState.h.
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Create a blank animation state set.
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Create an animation set by copying the contents of another.
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Internal method respond to enable/disable an animation state.
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Set the dirty flag and dirty frame number on this state set.
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Copy the state of any matching animation states from this to another.
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Create a new AnimationState instance.
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Get an animation state by the name of the animation.
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Get an iterator over all the animation states in this set.
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Get an iterator over all the animation states in this set.
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Get the latest animation state been altered frame number.
Definition at line 178 of file OgreAnimationState.h. |
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Get an iterator over all the enabled animation states in this set.
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Tests if state for the named animation is present.
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Tests if exists enabled animation state in this set.
Definition at line 183 of file OgreAnimationState.h. |
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Remove all animation states.
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Remove animation state with the given name.
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Definition at line 194 of file OgreAnimationState.h. |
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Definition at line 193 of file OgreAnimationState.h. |
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Definition at line 195 of file OgreAnimationState.h. |
Copyright © 2000-2005 by The OGRE Team

This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 30 10:51:02 2007