#include <OgreHardwareOcclusionQuery.h>
Public Member Functions | |
| HardwareOcclusionQuery () | |
| Default object constructor. | |
| virtual | ~HardwareOcclusionQuery () |
| Object destructor. | |
| virtual void | beginOcclusionQuery ()=0 |
| Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();. | |
| virtual void | endOcclusionQuery ()=0 |
| Ends the hardware occlusion test. | |
| virtual bool | pullOcclusionQuery (unsigned int *NumOfFragments)=0 |
| Pulls the hardware occlusion query. | |
| unsigned int | getLastQuerysPixelcount () const |
| Let's you get the last pixel count with out doing the hardware occlusion test. | |
| virtual bool | isStillOutstanding (void)=0 |
| Lets you know when query is done, or still be processed by the Hardware. | |
Protected Attributes | |
| unsigned int | mPixelCount |
| bool | mIsQueryResultStillOutstanding |
Definition at line 46 of file OgreHardwareOcclusionQuery.h.
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Default object constructor.
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Object destructor.
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Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();. Results must be pulled using: UINT m_uintNumberOfPixelsVisable; pullOcclusionQuery( &m_dwNumberOfPixelsVisable ); |
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Ends the hardware occlusion test.
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Let's you get the last pixel count with out doing the hardware occlusion test.
Definition at line 104 of file OgreHardwareOcclusionQuery.h. |
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Lets you know when query is done, or still be processed by the Hardware.
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Pulls the hardware occlusion query.
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Definition at line 120 of file OgreHardwareOcclusionQuery.h. |
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Definition at line 118 of file OgreHardwareOcclusionQuery.h. |
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Last modified Sun Sep 30 10:51:22 2007