#include "OgrePrerequisites.h"#include "OgreString.h"#include "OgreSceneNode.h"#include "OgrePlane.h"#include "OgreQuaternion.h"#include "OgreColourValue.h"#include "OgreCommon.h"#include "OgreSceneQuery.h"#include "OgreAutoParamDataSource.h"#include "OgreAnimationState.h"#include "OgreRenderQueue.h"#include "OgreRenderQueueSortingGrouping.h"#include "OgreRectangle2D.h"#include "OgrePixelFormat.h"#include "OgreResourceGroupManager.h"#include "OgreTexture.h"#include "OgreShadowCameraSetup.h"#include "OgreShadowTextureManager.h"#include "OgreCamera.h"#include "OgreInstancedGeometry.h"Go to the source code of this file.
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef uint16 | SceneTypeMask |
| Bitmask containing scene types. | |
Enumerations | |
| enum | SceneType { ST_GENERIC = 1, ST_EXTERIOR_CLOSE = 2, ST_EXTERIOR_FAR = 4, ST_EXTERIOR_REAL_FAR = 8, ST_INTERIOR = 16 } |
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More... | |
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Bitmask containing scene types.
Definition at line 2805 of file OgreSceneManager.h. |
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Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.
Definition at line 2810 of file OgreSceneManager.h. |
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Last modified Sun Sep 30 10:50:58 2007