#include <OgreSkeletonInstance.h>
Inheritance diagram for Ogre::SkeletonInstance:

Public Types | |||||||
| typedef std::vector< Bone * > | BoneList | ||||||
| typedef VectorIterator< BoneList > | BoneIterator | ||||||
| typedef std::vector< LinkedSkeletonAnimationSource > | LinkedSkeletonAnimSourceList | ||||||
| typedef ConstVectorIterator< LinkedSkeletonAnimSourceList > | LinkedSkeletonAnimSourceIterator | ||||||
| typedef std::vector< ushort > | BoneHandleMap | ||||||
| Map to translate bone handle from one skeleton to another skeleton. | |||||||
| enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING } | ||||||
| Enum identifying the loading state of the resource. More... | |||||||
Public Member Functions | |||||||
| SkeletonInstance (const SkeletonPtr &masterCopy) | |||||||
| Constructor, don't call directly, this will be created automatically when you create an Entity based on a skeletally animated Mesh. | |||||||
| ~SkeletonInstance () | |||||||
| unsigned short | getNumAnimations (void) const | ||||||
| Gets the number of animations on this skeleton. | |||||||
| Animation * | getAnimation (unsigned short index) const | ||||||
| Gets a single animation by index. | |||||||
| Animation * | _getAnimationImpl (const String &name, const LinkedSkeletonAnimationSource **linker=0) const | ||||||
| Internal accessor for animations (returns null if animation does not exist). | |||||||
| Animation * | createAnimation (const String &name, Real length) | ||||||
| Creates a new Animation object for animating this skeleton. | |||||||
| Animation * | getAnimation (const String &name, const LinkedSkeletonAnimationSource **linker=0) const | ||||||
| Returns the named Animation object. | |||||||
| void | removeAnimation (const String &name) | ||||||
| Removes an Animation from this skeleton. | |||||||
| TagPoint * | createTagPointOnBone (Bone *bone, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO) | ||||||
| Creates a TagPoint ready to be attached to a bone. | |||||||
| void | freeTagPoint (TagPoint *tagPoint) | ||||||
| Frees a TagPoint that already attached to a bone. | |||||||
| void | addLinkedSkeletonAnimationSource (const String &skelName, Real scale=1.0f) | ||||||
| |||||||
| void | removeAllLinkedSkeletonAnimationSources (void) | ||||||
| | |||||||
| LinkedSkeletonAnimSourceIterator | getLinkedSkeletonAnimationSourceIterator (void) const | ||||||
| | |||||||
| void | _initAnimationState (AnimationStateSet *animSet) | ||||||
| |||||||
| void | _refreshAnimationState (AnimationStateSet *animSet) | ||||||
| |||||||
| const String & | getName (void) const | ||||||
| | |||||||
| ResourceHandle | getHandle (void) const | ||||||
| | |||||||
| const String & | getGroup (void) | ||||||
| | |||||||
| virtual Bone * | createBone (void) | ||||||
| Creates a brand new Bone owned by this Skeleton. | |||||||
| virtual Bone * | createBone (unsigned short handle) | ||||||
| Creates a brand new Bone owned by this Skeleton. | |||||||
| virtual Bone * | createBone (const String &name) | ||||||
| Creates a brand new Bone owned by this Skeleton. | |||||||
| virtual Bone * | createBone (const String &name, unsigned short handle) | ||||||
| Creates a brand new Bone owned by this Skeleton. | |||||||
| virtual unsigned short | getNumBones (void) const | ||||||
| Returns the number of bones in this skeleton. | |||||||
| virtual Bone * | getRootBone (void) const | ||||||
| Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator. | |||||||
| virtual BoneIterator | getRootBoneIterator (void) | ||||||
| Get an iterator over the root bones in the skeleton, ie those with no parents. | |||||||
| virtual BoneIterator | getBoneIterator (void) | ||||||
| Get an iterator over all the bones in the skeleton. | |||||||
| virtual Bone * | getBone (unsigned short handle) const | ||||||
| Gets a bone by it's handle. | |||||||
| virtual Bone * | getBone (const String &name) const | ||||||
| Gets a bone by it's name. | |||||||
| virtual void | setBindingPose (void) | ||||||
| Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. | |||||||
| virtual void | reset (bool resetManualBones=false) | ||||||
| Resets the position and orientation of all bones in this skeleton to their original binding position. | |||||||
| virtual bool | hasAnimation (const String &name) | ||||||
| Returns whether this skeleton contains the named animation. | |||||||
| virtual void | setAnimationState (const AnimationStateSet &animSet) | ||||||
| Changes the state of the skeleton to reflect the application of the passed in collection of animations. | |||||||
| virtual void | _getBoneMatrices (Matrix4 *pMatrices) | ||||||
| Populates the passed in array with the bone matrices based on the current position. | |||||||
| virtual SkeletonAnimationBlendMode | getBlendMode () const | ||||||
| Gets the animation blending mode which this skeleton will use. | |||||||
| virtual void | setBlendMode (SkeletonAnimationBlendMode state) | ||||||
| Sets the animation blending mode this skeleton will use. | |||||||
| virtual void | _updateTransforms (void) | ||||||
| Updates all the derived transforms in the skeleton. | |||||||
| virtual void | optimiseAllAnimations (bool preservingIdentityNodeTracks=false) | ||||||
| Optimise all of this skeleton's animations. | |||||||
| virtual void | _notifyManualBonesDirty (void) | ||||||
| Internal method for marking the manual bones as dirty. | |||||||
| virtual void | _notifyManualBoneStateChange (Bone *bone) | ||||||
| Internal method for notifying that a bone is manual. | |||||||
| virtual bool | getManualBonesDirty (void) const | ||||||
| Have manual bones been modified since the skeleton was last updated? | |||||||
| virtual bool | hasManualBones (void) const | ||||||
| Are there any manually controlled bones? | |||||||
| virtual void | _mergeSkeletonAnimations (const Skeleton *source, const BoneHandleMap &boneHandleMap, const StringVector &animations=StringVector()) | ||||||
| Merge animations from another Skeleton object into this skeleton. | |||||||
| virtual void | _buildMapBoneByHandle (const Skeleton *source, BoneHandleMap &boneHandleMap) const | ||||||
| Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations. | |||||||
| virtual void | _buildMapBoneByName (const Skeleton *source, BoneHandleMap &boneHandleMap) const | ||||||
| Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations. | |||||||
| virtual void | load (bool backgroundThread=false) | ||||||
| Loads the resource, if it is not already. | |||||||
| virtual void | reload (void) | ||||||
| Reloads the resource, if it is already loaded. | |||||||
| bool | isReloadable (void) const | ||||||
| Returns true if the Resource is reloadable, false otherwise. | |||||||
| bool | isManuallyLoaded (void) const | ||||||
| Is this resource manually loaded? | |||||||
| virtual void | unload (void) | ||||||
| Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |||||||
| size_t | getSize (void) const | ||||||
| Retrieves info about the size of the resource. | |||||||
| virtual void | touch (void) | ||||||
| 'Touches' the resource to indicate it has been used. | |||||||
| bool | isLoaded (void) const | ||||||
| Returns true if the Resource has been loaded, false otherwise. | |||||||
| LoadingState | isLoading () const | ||||||
| Returns whether the resource is currently in the process of background loading. | |||||||
| LoadingState | getLoadingState () const | ||||||
| Returns the current loading state. | |||||||
| bool | isBackgroundLoaded (void) const | ||||||
| Returns whether this Resource has been earmarked for background loading. | |||||||
| void | setBackgroundLoaded (bool bl) | ||||||
| Tells the resource whether it is background loaded or not. | |||||||
| void | escalateLoading () | ||||||
| Escalates the loading of a background loaded resource. | |||||||
| void | addListener (Listener *lis) | ||||||
| Register a listener on this resource. | |||||||
| void | removeListener (Listener *lis) | ||||||
| Remove a listener on this resource. | |||||||
| void | changeGroupOwnership (const String &newGroup) | ||||||
| Change the resource group ownership of a Resource. | |||||||
| ResourceManager * | getCreator (void) | ||||||
| Gets the manager which created this resource. | |||||||
| const String & | getOrigin (void) const | ||||||
| Get the origin of this resource, e.g. | |||||||
| void | _notifyOrigin (const String &origin) | ||||||
| Notify this resource of it's origin. | |||||||
| ParamDictionary * | getParamDictionary (void) | ||||||
| Retrieves the parameter dictionary for this class. | |||||||
| const ParamDictionary * | getParamDictionary (void) const | ||||||
| const ParameterList & | getParameters (void) const | ||||||
| Retrieves a list of parameters valid for this object. | |||||||
| virtual bool | setParameter (const String &name, const String &value) | ||||||
| Generic parameter setting method. | |||||||
| virtual void | setParameterList (const NameValuePairList ¶mList) | ||||||
| Generic multiple parameter setting method. | |||||||
| virtual String | getParameter (const String &name) const | ||||||
| Generic parameter retrieval method. | |||||||
| virtual void | copyParametersTo (StringInterface *dest) const | ||||||
| Method for copying this object's parameters to another object. | |||||||
Static Public Member Functions | |||||||
| static void | cleanupDictionary () | ||||||
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |||||||
Protected Types | |||||||
| typedef std::list< TagPoint * > | TagPointList | ||||||
| typedef std::map< String, Bone * > | BoneListByName | ||||||
| Lookup by bone name. | |||||||
| typedef std::set< Bone * > | BoneSet | ||||||
| typedef std::map< String, Animation * > | AnimationList | ||||||
| Storage of animations, lookup by name. | |||||||
| typedef std::list< Listener * > | ListenerList | ||||||
Protected Member Functions | |||||||
| void | cloneBoneAndChildren (Bone *source, Bone *parent) | ||||||
| void | loadImpl (void) | ||||||
| Overridden from Skeleton. | |||||||
| void | unloadImpl (void) | ||||||
| Overridden from Skeleton. | |||||||
| void | deriveRootBone (void) const | ||||||
| Internal method which parses the bones to derive the root bone. | |||||||
| void | _dumpContents (const String &filename) | ||||||
| Debugging method. | |||||||
| size_t | calculateSize (void) const | ||||||
| | |||||||
| virtual void | preLoadImpl (void) | ||||||
| Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. | |||||||
| virtual void | postLoadImpl (void) | ||||||
| Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded. | |||||||
| virtual void | preUnloadImpl (void) | ||||||
| Internal hook to perform actions before the unload process. | |||||||
| virtual void | postUnloadImpl (void) | ||||||
| Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. | |||||||
| virtual void | queueFireBackgroundLoadingComplete (void) | ||||||
| Queue the firing of background loading complete event. | |||||||
| bool | createParamDictionary (const String &className) | ||||||
| Internal method for creating a parameter dictionary for the class, if it does not already exist. | |||||||
Protected Attributes | |||||||
| SkeletonPtr | mSkeleton | ||||||
| Pointer back to master Skeleton. | |||||||
| TagPointList | mActiveTagPoints | ||||||
| Active tag point list. | |||||||
| TagPointList | mFreeTagPoints | ||||||
| Free tag point list. | |||||||
| unsigned short | mNextTagPointAutoHandle | ||||||
| TagPoint automatic handles. | |||||||
| SkeletonAnimationBlendMode | mBlendState | ||||||
| BoneList | mBoneList | ||||||
| Storage of bones, indexed by bone handle. | |||||||
| BoneListByName | mBoneListByName | ||||||
| BoneList | mRootBones | ||||||
| Pointer to root bones (can now have multiple roots). | |||||||
| unsigned short | mNextAutoHandle | ||||||
| Bone automatic handles. | |||||||
| BoneSet | mManualBones | ||||||
| Manual bones. | |||||||
| bool | mManualBonesDirty | ||||||
| Manual bones dirty? | |||||||
| AnimationList | mAnimationsList | ||||||
| LinkedSkeletonAnimSourceList | mLinkedSkeletonAnimSourceList | ||||||
| List of references to other skeletons to use animations from. | |||||||
| ResourceManager * | mCreator | ||||||
| Creator. | |||||||
| String | mName | ||||||
| Unique name of the resource. | |||||||
| String | mGroup | ||||||
| The name of the resource group. | |||||||
| ResourceHandle | mHandle | ||||||
| Numeric handle for more efficient look up than name. | |||||||
| volatile LoadingState | mLoadingState | ||||||
| Is the resource currently loaded? | |||||||
| volatile bool | mIsBackgroundLoaded | ||||||
| Is this resource going to be background loaded? Only applicable for multithreaded. | |||||||
| size_t | mSize | ||||||
| Mutex to cover the status of loading The size of the resource in bytes. | |||||||
| bool | mIsManual | ||||||
| Is this file manually loaded? | |||||||
| String | mOrigin | ||||||
| Origin of this resource (e.g. script name) - optional. | |||||||
| ManualResourceLoader * | mLoader | ||||||
| Optional manual loader; if provided, data is loaded from here instead of a file. | |||||||
| ListenerList | mListenerList | ||||||
| String | mParamDictName | ||||||
| Class name for this instance to be used as a lookup (must be initialised by subclasses). | |||||||
Static Protected Attributes | |||||||
| static ParamDictionaryMap | msDictionary | ||||||
| Dictionary of parameters. | |||||||
Definition at line 47 of file OgreSkeletonInstance.h.
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Storage of animations, lookup by name.
Definition at line 419 of file OgreSkeleton.h. |
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Map to translate bone handle from one skeleton to another skeleton.
Definition at line 345 of file OgreSkeleton.h. |
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Definition at line 172 of file OgreSkeleton.h. |
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Definition at line 171 of file OgreSkeleton.h. |
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Lookup by bone name.
Definition at line 403 of file OgreSkeleton.h. |
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Definition at line 411 of file OgreSkeleton.h. |
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Definition at line 329 of file OgreSkeleton.h. |
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Definition at line 327 of file OgreSkeleton.h. |
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Definition at line 131 of file OgreResource.h. |
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Definition at line 118 of file OgreSkeletonInstance.h. |
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Enum identifying the loading state of the resource.
Definition at line 96 of file OgreResource.h. |
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Constructor, don't call directly, this will be created automatically when you create an Entity based on a skeletally animated Mesh.
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Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations.
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Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations.
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Debugging method.
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Internal accessor for animations (returns null if animation does not exist).
Reimplemented from Ogre::Skeleton. |
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Populates the passed in array with the bone matrices based on the current position.
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Reimplemented from Ogre::Skeleton. |
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Merge animations from another Skeleton object into this skeleton.
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Internal method for marking the manual bones as dirty.
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Internal method for notifying that a bone is manual.
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Notify this resource of it's origin.
Definition at line 357 of file OgreResource.h. |
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Reimplemented from Ogre::Skeleton. |
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Updates all the derived transforms in the skeleton.
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Reimplemented from Ogre::Skeleton. |
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Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Implements Ogre::Resource. Definition at line 443 of file OgreSkeleton.h. |
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Change the resource group ownership of a Resource.
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Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes. |
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Method for copying this object's parameters to another object.
Definition at line 300 of file OgreStringInterface.h. References Ogre::ParamDictionary::mParamDefs. |
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Creates a new Animation object for animating this skeleton.
Reimplemented from Ogre::Skeleton. |
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Creates a brand new Bone owned by this Skeleton.
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Creates a brand new Bone owned by this Skeleton.
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Creates a brand new Bone owned by this Skeleton.
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Creates a brand new Bone owned by this Skeleton.
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Internal method for creating a parameter dictionary for the class, if it does not already exist.
Definition at line 176 of file OgreStringInterface.h. |
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Creates a TagPoint ready to be attached to a bone.
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Internal method which parses the bones to derive the root bone.
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Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Frees a TagPoint that already attached to a bone.
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Returns the named Animation object.
Reimplemented from Ogre::Skeleton. |
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Gets a single animation by index.
Reimplemented from Ogre::Skeleton. |
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Gets the animation blending mode which this skeleton will use.
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Gets a bone by it's name.
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Gets a bone by it's handle.
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Get an iterator over all the bones in the skeleton.
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Gets the manager which created this resource.
Definition at line 348 of file OgreResource.h. |
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Reimplemented from Ogre::Resource. |
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Reimplemented from Ogre::Resource. |
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Reimplemented from Ogre::Skeleton. |
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Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 285 of file OgreResource.h. |
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Have manual bones been modified since the skeleton was last updated?
Definition at line 340 of file OgreSkeleton.h. |
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Reimplemented from Ogre::Resource. |
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Gets the number of animations on this skeleton.
Reimplemented from Ogre::Skeleton. |
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Returns the number of bones in this skeleton.
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Get the origin of this resource, e.g. a script file name.
Definition at line 355 of file OgreResource.h. |
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Definition at line 213 of file OgreStringInterface.h. |
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Retrieves the parameter dictionary for this class.
Definition at line 200 of file OgreStringInterface.h. |
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Generic parameter retrieval method.
Definition at line 269 of file OgreStringInterface.h. References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand(). |
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Retrieves a list of parameters valid for this object.
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Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator.
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Get an iterator over the root bones in the skeleton, ie those with no parents.
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Retrieves info about the size of the resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 246 of file OgreResource.h. |
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Returns whether this skeleton contains the named animation.
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Are there any manually controlled bones?
Definition at line 342 of file OgreSkeleton.h. |
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Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 302 of file OgreResource.h. |
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Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 269 of file OgreResource.h. |
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Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 278 of file OgreResource.h. |
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Is this resource manually loaded?
Definition at line 234 of file OgreResource.h. |
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Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 227 of file OgreResource.h. |
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Loads the resource, if it is not already.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Overridden from Skeleton.
Reimplemented from Ogre::Skeleton. |
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Optimise all of this skeleton's animations.
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Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
Reimplemented in Ogre::Mesh. Definition at line 155 of file OgreResource.h. |
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Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 165 of file OgreResource.h. |
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Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 148 of file OgreResource.h. |
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Internal hook to perform actions before the unload process.
Definition at line 160 of file OgreResource.h. |
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Queue the firing of background loading complete event.
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Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Reimplemented from Ogre::Skeleton. |
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Removes an Animation from this skeleton.
Reimplemented from Ogre::Skeleton. |
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Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Resets the position and orientation of all bones in this skeleton to their original binding position.
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Changes the state of the skeleton to reflect the application of the passed in collection of animations.
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Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 312 of file OgreResource.h. |
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Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.
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Sets the animation blending mode this skeleton will use.
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Generic parameter setting method.
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Generic multiple parameter setting method.
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'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram. |
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Overridden from Skeleton.
Reimplemented from Ogre::Skeleton. |
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Active tag point list.
Definition at line 128 of file OgreSkeletonInstance.h. |
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Definition at line 420 of file OgreSkeleton.h. |
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Definition at line 399 of file OgreSkeleton.h. |
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Storage of bones, indexed by bone handle.
Definition at line 401 of file OgreSkeleton.h. |
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Definition at line 404 of file OgreSkeleton.h. |
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Creator.
Definition at line 109 of file OgreResource.h. |
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Free tag point list.
Definition at line 137 of file OgreSkeletonInstance.h. |
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The name of the resource group.
Definition at line 113 of file OgreResource.h. |
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Numeric handle for more efficient look up than name.
Definition at line 115 of file OgreResource.h. |
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Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 119 of file OgreResource.h. |
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Is this file manually loaded?
Definition at line 125 of file OgreResource.h. |
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List of references to other skeletons to use animations from.
Definition at line 423 of file OgreSkeleton.h. |
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Definition at line 132 of file OgreResource.h. |
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Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 129 of file OgreResource.h. |
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Is the resource currently loaded?
Definition at line 117 of file OgreResource.h. |
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Manual bones.
Definition at line 413 of file OgreSkeleton.h. |
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Manual bones dirty?
Definition at line 415 of file OgreSkeleton.h. |
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Unique name of the resource.
Definition at line 111 of file OgreResource.h. |
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Bone automatic handles.
Definition at line 410 of file OgreSkeleton.h. |
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TagPoint automatic handles.
Definition at line 140 of file OgreSkeletonInstance.h. |
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Origin of this resource (e.g. script name) - optional.
Definition at line 127 of file OgreResource.h. |
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Class name for this instance to be used as a lookup (must be initialised by subclasses).
Definition at line 164 of file OgreStringInterface.h. |
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Pointer to root bones (can now have multiple roots).
Definition at line 408 of file OgreSkeleton.h. |
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Dictionary of parameters.
Definition at line 161 of file OgreStringInterface.h. |
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Mutex to cover the status of loading The size of the resource in bytes.
Definition at line 123 of file OgreResource.h. |
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Pointer back to master Skeleton.
Definition at line 116 of file OgreSkeletonInstance.h. |
Copyright © 2000-2005 by The OGRE Team

This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 30 10:53:27 2007