#include <OgreHighLevelGpuProgram.h>
Inheritance diagram for Ogre::HighLevelGpuProgram:

Public Types | |
| enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING } |
| Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
| HighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
| Constructor, should be used only by factory classes. | |
| ~HighLevelGpuProgram () | |
| GpuProgramParametersSharedPtr | createParameters (void) |
| Creates a new parameters object compatible with this program definition. | |
| GpuProgram * | _getBindingDelegate (void) |
| | |
| const GpuNamedConstants & | getConstantDefinitions () const |
| Get the full list of GpuConstantDefinition instances. | |
| virtual void | setSourceFile (const String &filename) |
| Sets the filename of the source assembly for this program. | |
| virtual void | setSource (const String &source) |
| Sets the source assembly for this program from an in-memory string. | |
| virtual const String & | getSyntaxCode (void) const |
| Gets the syntax code for this program e.g. | |
| virtual void | setSyntaxCode (const String &syntax) |
| Sets the syntax code for this program e.g. | |
| virtual const String & | getSourceFile (void) const |
| Gets the name of the file used as source for this program. | |
| virtual const String & | getSource (void) const |
| Gets the assembler source for this program. | |
| virtual void | setType (GpuProgramType t) |
| Set the program type (only valid before load). | |
| virtual GpuProgramType | getType (void) const |
| Get the program type. | |
| virtual bool | isSupported (void) const |
| Returns whether this program can be supported on the current renderer and hardware. | |
| virtual void | setSkeletalAnimationIncluded (bool included) |
| Sets whether a vertex program includes the required instructions to perform skeletal animation. | |
| virtual bool | isSkeletalAnimationIncluded (void) const |
| Returns whether a vertex program includes the required instructions to perform skeletal animation. | |
| virtual void | setMorphAnimationIncluded (bool included) |
| Sets whether a vertex program includes the required instructions to perform morph animation. | |
| virtual void | setPoseAnimationIncluded (ushort poseCount) |
| Sets whether a vertex program includes the required instructions to perform pose animation. | |
| virtual bool | isMorphAnimationIncluded (void) const |
| Returns whether a vertex program includes the required instructions to perform morph animation. | |
| virtual bool | isPoseAnimationIncluded (void) const |
| Returns whether a vertex program includes the required instructions to perform pose animation. | |
| virtual ushort | getNumberOfPosesIncluded (void) const |
| Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. | |
| virtual void | setVertexTextureFetchRequired (bool r) |
| Sets whether this vertex program requires support for vertex texture fetch from the hardware. | |
| virtual bool | isVertexTextureFetchRequired (void) const |
| Returns whether this vertex program requires support for vertex texture fetch from the hardware. | |
| virtual GpuProgramParametersSharedPtr | getDefaultParameters (void) |
| Get a reference to the default parameters which are to be used for all uses of this program. | |
| virtual bool | hasDefaultParameters (void) const |
| Returns true if default parameters have been set up. | |
| virtual void | setSurfaceAndPassLightStates (bool state) |
| Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls. | |
| virtual bool | getPassSurfaceAndLightStates (void) const |
| Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls. | |
| virtual const String & | getLanguage (void) const |
| Returns a string that specifies the language of the gpu programs as specified in a material script. | |
| virtual bool | hasCompileError (void) const |
| Did this program encounter a compile error when loading? | |
| virtual void | resetCompileError (void) |
| Reset a compile error if it occurred, allowing the load to be retried. | |
| virtual void | load (bool backgroundThread=false) |
| Loads the resource, if it is not already. | |
| virtual void | reload (void) |
| Reloads the resource, if it is already loaded. | |
| bool | isReloadable (void) const |
| Returns true if the Resource is reloadable, false otherwise. | |
| bool | isManuallyLoaded (void) const |
| Is this resource manually loaded? | |
| virtual void | unload (void) |
| Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
| size_t | getSize (void) const |
| Retrieves info about the size of the resource. | |
| virtual void | touch (void) |
| 'Touches' the resource to indicate it has been used. | |
| const String & | getName (void) const |
| Gets resource name. | |
| ResourceHandle | getHandle (void) const |
| bool | isLoaded (void) const |
| Returns true if the Resource has been loaded, false otherwise. | |
| LoadingState | isLoading () const |
| Returns whether the resource is currently in the process of background loading. | |
| LoadingState | getLoadingState () const |
| Returns the current loading state. | |
| bool | isBackgroundLoaded (void) const |
| Returns whether this Resource has been earmarked for background loading. | |
| void | setBackgroundLoaded (bool bl) |
| Tells the resource whether it is background loaded or not. | |
| void | escalateLoading () |
| Escalates the loading of a background loaded resource. | |
| void | addListener (Listener *lis) |
| Register a listener on this resource. | |
| void | removeListener (Listener *lis) |
| Remove a listener on this resource. | |
| const String & | getGroup (void) |
| Gets the group which this resource is a member of. | |
| void | changeGroupOwnership (const String &newGroup) |
| Change the resource group ownership of a Resource. | |
| ResourceManager * | getCreator (void) |
| Gets the manager which created this resource. | |
| const String & | getOrigin (void) const |
| Get the origin of this resource, e.g. | |
| void | _notifyOrigin (const String &origin) |
| Notify this resource of it's origin. | |
| ParamDictionary * | getParamDictionary (void) |
| Retrieves the parameter dictionary for this class. | |
| const ParamDictionary * | getParamDictionary (void) const |
| const ParameterList & | getParameters (void) const |
| Retrieves a list of parameters valid for this object. | |
| virtual bool | setParameter (const String &name, const String &value) |
| Generic parameter setting method. | |
| virtual void | setParameterList (const NameValuePairList ¶mList) |
| Generic multiple parameter setting method. | |
| virtual String | getParameter (const String &name) const |
| Generic parameter retrieval method. | |
| virtual void | copyParametersTo (StringInterface *dest) const |
| Method for copying this object's parameters to another object. | |
Static Public Member Functions | |
| static void | cleanupDictionary () |
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Protected Types | |
| typedef std::list< Listener * > | ListenerList |
Protected Member Functions | |
| virtual void | loadHighLevel (void) |
| Internal load high-level portion if not loaded. | |
| virtual void | unloadHighLevel (void) |
| Internal unload high-level portion if loaded. | |
| virtual void | loadHighLevelImpl (void) |
| Internal load implementation, loads just the high-level portion, enough to get parameters. | |
| virtual void | createLowLevelImpl (void)=0 |
| Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses. | |
| virtual void | unloadHighLevelImpl (void)=0 |
| Internal unload implementation, must be implemented by subclasses. | |
| virtual void | populateParameterNames (GpuProgramParametersSharedPtr params) |
| Populate the passed parameters with name->index map. | |
| virtual void | buildConstantDefinitions () const =0 |
| Build the constant definition map, must be overridden. | |
| void | loadImpl () |
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| void | unloadImpl () |
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| void | setupBaseParamDictionary (void) |
| Internal method for setting up the basic parameter definitions for a subclass. | |
| bool | isRequiredCapabilitiesSupported (void) const |
| Internal method returns whether required capabilities for this program is supported. | |
| size_t | calculateSize (void) const |
| | |
| virtual void | loadFromSource (void)=0 |
| Virtual method which must be implemented by subclasses, load from mSource. | |
| virtual void | preLoadImpl (void) |
| Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. | |
| virtual void | postLoadImpl (void) |
| Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded. | |
| virtual void | preUnloadImpl (void) |
| Internal hook to perform actions before the unload process. | |
| virtual void | postUnloadImpl (void) |
| Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. | |
| virtual void | queueFireBackgroundLoadingComplete (void) |
| Queue the firing of background loading complete event. | |
| bool | createParamDictionary (const String &className) |
| Internal method for creating a parameter dictionary for the class, if it does not already exist. | |
Protected Attributes | |
| bool | mHighLevelLoaded |
| Whether the high-level program (and it's parameter defs) is loaded. | |
| GpuProgramPtr | mAssemblerProgram |
| The underlying assembler program. | |
| bool | mConstantDefsBuilt |
| Have we built the name->index parameter map yet? | |
| GpuNamedConstants | mConstantDefs |
| Parameter name -> ConstantDefinition map, shared instance used by all parameter objects. | |
| GpuProgramType | mType |
| The type of the program. | |
| String | mFilename |
| The name of the file to load source from (may be blank). | |
| String | mSource |
| The assembler source of the program (may be blank until file loaded). | |
| bool | mLoadFromFile |
| Whether we need to load source from file or not. | |
| String | mSyntaxCode |
| Syntax code eg arbvp1, vs_2_0 etc. | |
| bool | mSkeletalAnimation |
| Does this (vertex) program include skeletal animation? | |
| bool | mMorphAnimation |
| Does this (vertex) program include morph animation? | |
| ushort | mPoseAnimation |
| Does this (vertex) program include pose animation (count of number of poses supported). | |
| bool | mVertexTextureFetch |
| Does this (vertex) program require support for vertex texture fetch? | |
| GpuProgramParametersSharedPtr | mDefaultParams |
| The default parameters for use with this object. | |
| bool | mPassSurfaceAndLightStates |
| Does this program want light states passed through fixed pipeline. | |
| bool | mCompileError |
| Did we encounter a compilation error? | |
| GpuLogicalBufferStruct | mFloatLogicalToPhysical |
| Record of logical to physical buffer maps. | |
| GpuLogicalBufferStruct | mIntLogicalToPhysical |
| Record of logical to physical buffer maps. | |
| ResourceManager * | mCreator |
| Creator. | |
| String | mName |
| Unique name of the resource. | |
| String | mGroup |
| The name of the resource group. | |
| ResourceHandle | mHandle |
| Numeric handle for more efficient look up than name. | |
| volatile LoadingState | mLoadingState |
| Is the resource currently loaded? | |
| volatile bool | mIsBackgroundLoaded |
| Is this resource going to be background loaded? Only applicable for multithreaded. | |
| size_t | mSize |
| Mutex to cover the status of loading The size of the resource in bytes. | |
| bool | mIsManual |
| Is this file manually loaded? | |
| String | mOrigin |
| Origin of this resource (e.g. script name) - optional. | |
| ManualResourceLoader * | mLoader |
| Optional manual loader; if provided, data is loaded from here instead of a file. | |
| ListenerList | mListenerList |
| String | mParamDictName |
| Class name for this instance to be used as a lookup (must be initialised by subclasses). | |
Static Protected Attributes | |
| static CmdType | msTypeCmd |
| static CmdSyntax | msSyntaxCmd |
| static CmdSkeletal | msSkeletalCmd |
| static CmdMorph | msMorphCmd |
| static CmdPose | msPoseCmd |
| static CmdVTF | msVTFCmd |
| static ParamDictionaryMap | msDictionary |
| Dictionary of parameters. | |
Definition at line 58 of file OgreHighLevelGpuProgram.h.
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Definition at line 131 of file OgreResource.h. |
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Enum identifying the loading state of the resource.
Definition at line 96 of file OgreResource.h. |
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Constructor, should be used only by factory classes.
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Reimplemented from Ogre::GpuProgram. Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 113 of file OgreHighLevelGpuProgram.h. |
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Notify this resource of it's origin.
Definition at line 357 of file OgreResource.h. |
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Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Build the constant definition map, must be overridden.
Implemented in Ogre::UnifiedHighLevelGpuProgram. |
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Implements Ogre::Resource. Definition at line 1402 of file OgreGpuProgram.h. |
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Change the resource group ownership of a Resource.
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Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes. |
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Method for copying this object's parameters to another object.
Definition at line 300 of file OgreStringInterface.h. References Ogre::ParamDictionary::mParamDefs. |
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Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses.
Implemented in Ogre::UnifiedHighLevelGpuProgram. |
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Internal method for creating a parameter dictionary for the class, if it does not already exist.
Definition at line 176 of file OgreStringInterface.h. |
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Creates a new parameters object compatible with this program definition.
Reimplemented from Ogre::GpuProgram. Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Get the full list of GpuConstantDefinition instances.
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Gets the manager which created this resource.
Definition at line 348 of file OgreResource.h. |
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Get a reference to the default parameters which are to be used for all uses of this program.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Gets the group which this resource is a member of.
Reimplemented in Ogre::SkeletonInstance. Definition at line 336 of file OgreResource.h. |
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Reimplemented in Ogre::SkeletonInstance. Definition at line 262 of file OgreResource.h. |
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Returns a string that specifies the language of the gpu programs as specified in a material script. ie: asm, cg, hlsl, glsl Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 285 of file OgreResource.h. |
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Gets resource name.
Reimplemented in Ogre::SkeletonInstance. Definition at line 257 of file OgreResource.h. |
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Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
Definition at line 1512 of file OgreGpuProgram.h. |
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Get the origin of this resource, e.g. a script file name.
Definition at line 355 of file OgreResource.h. |
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Definition at line 213 of file OgreStringInterface.h. |
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Retrieves the parameter dictionary for this class.
Definition at line 200 of file OgreStringInterface.h. |
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Generic parameter retrieval method.
Definition at line 269 of file OgreStringInterface.h. References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand(). |
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Retrieves a list of parameters valid for this object.
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Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 1552 of file OgreGpuProgram.h. |
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Retrieves info about the size of the resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 246 of file OgreResource.h. |
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Gets the assembler source for this program.
Definition at line 1434 of file OgreGpuProgram.h. |
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Gets the name of the file used as source for this program.
Definition at line 1432 of file OgreGpuProgram.h. |
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Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc Definition at line 1426 of file OgreGpuProgram.h. |
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Get the program type.
Definition at line 1438 of file OgreGpuProgram.h. |
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Did this program encounter a compile error when loading?
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 1561 of file OgreGpuProgram.h. |
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Returns true if default parameters have been set up.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 1536 of file OgreGpuProgram.h. |
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Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 302 of file OgreResource.h. |
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Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 269 of file OgreResource.h. |
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Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 278 of file OgreResource.h. |
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Is this resource manually loaded?
Definition at line 234 of file OgreResource.h. |
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Returns whether a vertex program includes the required instructions to perform morph animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 1500 of file OgreGpuProgram.h. |
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Returns whether a vertex program includes the required instructions to perform pose animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 1508 of file OgreGpuProgram.h. |
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Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 227 of file OgreResource.h. |
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Internal method returns whether required capabilities for this program is supported.
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Returns whether a vertex program includes the required instructions to perform skeletal animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 1473 of file OgreGpuProgram.h. |
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Returns whether this program can be supported on the current renderer and hardware.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Returns whether this vertex program requires support for vertex texture fetch from the hardware.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 1520 of file OgreGpuProgram.h. |
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Loads the resource, if it is not already.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Virtual method which must be implemented by subclasses, load from mSource.
Implemented in Ogre::UnifiedHighLevelGpuProgram. |
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Internal load high-level portion if not loaded.
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Internal load implementation, loads just the high-level portion, enough to get parameters.
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Reimplemented from Ogre::GpuProgram. |
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Populate the passed parameters with name->index map.
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Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
Reimplemented in Ogre::Mesh. Definition at line 155 of file OgreResource.h. |
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Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 165 of file OgreResource.h. |
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Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 148 of file OgreResource.h. |
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Internal hook to perform actions before the unload process.
Definition at line 160 of file OgreResource.h. |
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Queue the firing of background loading complete event.
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Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Reset a compile error if it occurred, allowing the load to be retried.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 1565 of file OgreGpuProgram.h. |
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Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 312 of file OgreResource.h. |
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Sets whether a vertex program includes the required instructions to perform morph animation.
Definition at line 1481 of file OgreGpuProgram.h. |
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Generic parameter setting method.
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Generic multiple parameter setting method.
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Sets whether a vertex program includes the required instructions to perform pose animation.
Definition at line 1491 of file OgreGpuProgram.h. |
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Sets whether a vertex program includes the required instructions to perform skeletal animation.
Definition at line 1464 of file OgreGpuProgram.h. |
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Sets the source assembly for this program from an in-memory string.
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Sets the filename of the source assembly for this program.
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Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.
Definition at line 1546 of file OgreGpuProgram.h. |
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Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc |
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Set the program type (only valid before load).
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Internal method for setting up the basic parameter definitions for a subclass.
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Sets whether this vertex program requires support for vertex texture fetch from the hardware.
Definition at line 1516 of file OgreGpuProgram.h. |
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'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram. |
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Internal unload high-level portion if loaded.
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Internal unload implementation, must be implemented by subclasses.
Implemented in Ogre::UnifiedHighLevelGpuProgram. |
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Implements Ogre::Resource. |
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The underlying assembler program.
Definition at line 64 of file OgreHighLevelGpuProgram.h. |
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Did we encounter a compilation error?
Definition at line 1379 of file OgreGpuProgram.h. |
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Parameter name -> ConstantDefinition map, shared instance used by all parameter objects.
Definition at line 68 of file OgreHighLevelGpuProgram.h. |
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Have we built the name->index parameter map yet?
Definition at line 66 of file OgreHighLevelGpuProgram.h. |
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Creator.
Definition at line 109 of file OgreResource.h. |
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The default parameters for use with this object.
Definition at line 1375 of file OgreGpuProgram.h. |
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The name of the file to load source from (may be blank).
Definition at line 1359 of file OgreGpuProgram.h. |
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Record of logical to physical buffer maps. Mandatory for low-level programs or high-level programs which set their params the same way. Definition at line 1382 of file OgreGpuProgram.h. |
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The name of the resource group.
Definition at line 113 of file OgreResource.h. |
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Numeric handle for more efficient look up than name.
Definition at line 115 of file OgreResource.h. |
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Whether the high-level program (and it's parameter defs) is loaded.
Definition at line 62 of file OgreHighLevelGpuProgram.h. |
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Record of logical to physical buffer maps. Mandatory for low-level programs or high-level programs which set their params the same way. Definition at line 1385 of file OgreGpuProgram.h. |
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Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 119 of file OgreResource.h. |
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Is this file manually loaded?
Definition at line 125 of file OgreResource.h. |
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Definition at line 132 of file OgreResource.h. |
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Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 129 of file OgreResource.h. |
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Whether we need to load source from file or not.
Definition at line 1363 of file OgreGpuProgram.h. |
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Is the resource currently loaded?
Definition at line 117 of file OgreResource.h. |
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Does this (vertex) program include morph animation?
Definition at line 1369 of file OgreGpuProgram.h. |
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Unique name of the resource.
Definition at line 111 of file OgreResource.h. |
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Origin of this resource (e.g. script name) - optional.
Definition at line 127 of file OgreResource.h. |
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Class name for this instance to be used as a lookup (must be initialised by subclasses).
Definition at line 164 of file OgreStringInterface.h. |
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Does this program want light states passed through fixed pipeline.
Definition at line 1377 of file OgreGpuProgram.h. |
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Does this (vertex) program include pose animation (count of number of poses supported).
Definition at line 1371 of file OgreGpuProgram.h. |
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Dictionary of parameters.
Definition at line 161 of file OgreStringInterface.h. |
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Mutex to cover the status of loading The size of the resource in bytes.
Definition at line 123 of file OgreResource.h. |
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Does this (vertex) program include skeletal animation?
Definition at line 1367 of file OgreGpuProgram.h. |
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Definition at line 1352 of file OgreGpuProgram.h. |
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The assembler source of the program (may be blank until file loaded).
Definition at line 1361 of file OgreGpuProgram.h. |
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Definition at line 1353 of file OgreGpuProgram.h. |
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Definition at line 1351 of file OgreGpuProgram.h. |
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Definition at line 1350 of file OgreGpuProgram.h. |
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Definition at line 1349 of file OgreGpuProgram.h. |
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Definition at line 1354 of file OgreGpuProgram.h. |
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Syntax code eg arbvp1, vs_2_0 etc.
Definition at line 1365 of file OgreGpuProgram.h. |
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The type of the program.
Definition at line 1357 of file OgreGpuProgram.h. |
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Does this (vertex) program require support for vertex texture fetch?
Definition at line 1373 of file OgreGpuProgram.h. |
Copyright © 2000-2005 by The OGRE Team

This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 30 10:51:24 2007